![]() ![]() So, any ideas how to get post 30.82 drivers to work with out these errors on either system?Īlso, anyway to eliminate the few minor errors I get with the 30. This also happens on both systems and in the same places on both systems. With both drivers, including the 30.82's I will get the occasional texture flicker, in both directx and opengl games. If the issue is with the VGA cable, use a. Use straight connections with no video adapters/dongles in between. Name (database): Intel Iris Plus Graphics 640 Found: 0, Matched: 1 Vendor. NOW if I use the 30.82 drivers on either system the error doesn't happen! Try different monitors and display cables. I tried both full screen and half screen and they both do the same thing, I. I can make the error appear every time by dropping the frame rate below 95/96fps! Yep, that does it every time and it doesn't matter what you do to lower the frame rate, the result is always the same. The game is running smoothly and it defaulted to the High performance settings (I think thats what its called The second to last preset). While it is unlikely the player will view them as a real threat, they are a great way to add tension and benefit from working with other zombie types, such as the. These 'classic' zombies, being wonderfully slow and stupid, are best used in groups to swarm the player. Also to work with goldsrc the limit their need to be is 515x512 Reply Good karma Bad karma +1 vote. Ive been playing the game with an Oculus Quest + Link cable on an i5-8400, 32gb of RAM and a GTX 1080 with 8gb of VRAM. npczombie is a point entity available in Half-Life 2 and Half-Life: Alyx. Hi the most problem with textures is with a transparent textures. You will see through the texture and this will create white and or black marks and streaks. Half-Life Upscaled Textures With AI (Only WADs, Without Models). The problem is with the transparency of the textures in certain areas of certain maps in MOH:Spearhead namely the water in the Gewitter map. Color: Setting this replaces the entitys texture with the colour specified in FX Color. The options are: Normal: This is the default, plain, solid rendering mode. ![]() This mod upscales the quality of textures for objects and 3D models/characters by. Render Mode is a pretty fundamental part of the rendering properties - it sets the way in which the entity is rendered. Ok, did a bunch more research and here's what I've come up with: Modder ‘y2keeth’ has released a brand new AI-enhanced HD Texture Pack for Valve’s classic FPS, Half-Life. ![]()
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